Python如何用pygame绘制手表

Python如何用pygame绘制手表

须要安置pygame库

Python如何用pygame绘制手表

功效:

1.初始化界面表露一个时钟界面

2.按照暂时的功夫实行时针、分针、秒针的挪动

import pygame, sys, random, math

from datetime import datetime

from pygame.locals import *

def print_text(font, x, y, text, color=(255, 255, 255)):

img_text = font.render(text, True, color)

screen.blit(img_text, (x, y))

pygame.init()

# 屏幕巨细

screen = pygame.display.set_mode((600, 500))

# 题目

pygame.display.set_caption("时钟")

# 字体

font1 = pygame.font.Font(None, 24)

# 重心场所

pos_x = 300

pos_y = 250

# 圆的半径

radius = 250

r = random.randint(0, 255)

g = random.randint(0, 255)

b = random.randint(0, 255)

while True:

for event in pygame.event.get():

if event.type == QUIT:

sys.exit()

keys = pygame.key.get_pressed()

if keys[K_ESCAPE]:

sys.exit()

screen.fill((0, 0, 100))

color = r, g, b

pygame.draw.circle(screen, color, (pos_x, pos_y), radius, 6)

# 绘制数字1-12

for i in range(1, 13):

angle = math.radians((360 / 12) * i - 90)

x = math.cos(angle) * (radius - 20) - 10

y = math.sin(angle) * (radius - 20) - 10

print_text(font1, pos_x + x, pos_y + y, str(i))

# 绘制时针

hour = datetime.today().hour % 12 # 获得暂时功夫的钟点

hour_angle = math.radians((360 / 12) * hour - 90)

hour_x = math.cos(hour_angle) * (radius - 90)

hour_y = math.sin(hour_angle) * (radius - 90)

pygame.draw.line(screen, (255, 0, 0), (pos_x, pos_y), (pos_x + hour_x, pos_y + hour_y), 12)

# 绘制分针

minutes = datetime.today().minute # 获得暂时功夫的秒钟

minutes_angle = math.radians((360 / 60) * minutes - 90)

minutes_x = math.cos(minutes_angle) * (radius - 70)

minutes_y = math.sin(minutes_angle) * (radius - 70)

pygame.draw.line(screen, (0, 255, 0), (pos_x, pos_y), (pos_x + minutes_x, pos_y + minutes_y), 8)

# 绘制秒针

seconds = datetime.today().second # 获得暂时功夫的秒数

seconds_angle = math.radians((360 / 60) * seconds - 90)

seconds_x = math.cos(seconds_angle) * (radius - 30)

seconds_y = math.sin(seconds_angle) * (radius - 30)

pygame.draw.line(screen, (0, 0, 255), (pos_x, pos_y), (pos_x + seconds_x, + pos_y + seconds_y), 4)

# 掩盖重心

pygame.draw.circle(screen, (255, 255, 255), (pos_x, pos_y), 10)

pygame.display.update()

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